Michael Smith
Senior/Principle Environment Artist
Diligent and creative environment artist, accumulating over 20 years of experience with an array of award winning game credits.
Began a career in the games Industry working on the PS2 dev platform. Ghostrider was mikes first successfully released title and progressed his career further working for some of the biggest studios in AAA games.
In recent years mike moved away from console games to work in VR development . Showcasing 5 years of experience in the development of creating fully immersive levels in VR and has his name credited to 3 successfully released VR titles - Batman:Arkham VR, Award winning Phantom:Covert Ops and most recently Farcry: Dive into insanity.
Towards the end of Mikes time at Ndreams, he had the opportunity to contribute in setting the visual benchmark for the environments on Quest 2's next title 'Ghostbusters VR' which was then in Pre Production.
More recently Mike worked on his next big VR title release with a Sony Interactive entertainment 'First party developer' Firesprite/Fabrikgames on an unannounced VR title. Unfortunately due to Sony Acquiring Firesprite in 2022, The Fabrik games studio was dissolved 12 months later and all projects cancelled.
At Present in March 01st 2023 Mike joined the Ballisticmoon studio as a Lead Environment Artist for Sony Interactive entertainment as a 'First party developer' working on the PS5 & PC remastered version of the acclaimed title Until Dawn.
Mike is always open to new opportunities & possibilities, please do get in touch for current availability.
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